
In parts of northern and north-western China, children could play a game often called tiger-and-sheep chess without owning a manufactured set. They drew intersecting lines in dirt or on concrete with a twig, chalk or broken brick, then chose two distinguishable kinds of pieces: larger stones for the tigers and smaller ones for the sheep. Board shapes, numbers of pieces and names varied by locality, so no single rule set should be treated as nationally standard.
The engaging feature was that the two sides were unequal from the start. Tigers were few, but could move along the lines and capture a sheep by jumping over it. Sheep could not capture; their strength lay in gradually occupying routes until the tigers could no longer move. One child played the tigers and another the sheep, while onlookers pointed out missed moves or argued over whether a particular line was usable. In the next game, they could exchange roles.
The materials cost almost nothing, yet the game required work. Children had to draw the board clearly, collect the stones and explain the local rules. If a foot scattered the pieces, they reconstructed the position from memory. Watching, replacing the loser and settling disputes were also part of play. Ordinary stones became toys because a group temporarily agreed on what they represented and how they could move.
https://tyj.shaanxi.gov.cn/ywzx/tywh/202001/t20200116_3200844.html
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