
For some children growing up in China in the 1960s and 1970s, pick-up sticks did not necessarily come from a box of coloured game pieces. Spent matchsticks, once fully extinguished and cleaned, or collected ice-lolly sticks could provide the material. Names and materials varied by place, and this was not a universal family experience.
The game began with a release. A bundle was held upright on a table, then the hand was removed so the sticks fell into an arrangement nobody could plan. Players took turns removing one. If another stick moved, the turn would usually end. Some players pinched with their fingertips; others pressed one end to lift the other. A local rule might allow a successfully removed stick to be used as a tool. Scoring could simply count sticks, or assign different values to colours or lengths.
The quietest moment often contained the essence of the game. One hand approached slowly while everyone watched a stick trapped beneath another, judging whether anything else had moved. There was no referee, yet the rule acquired force through every pair of eyes. The fall created chance; each choice afterwards demanded observation and restraint.
This play shows that scarce materials do not automatically make a good game. What made a few discarded wooden pieces repeatedly playable was the combination of a random structure, a clear boundary and shared agreement about whether a stick had moved.
https://politics.people.com.cn/n/2013/0530/c70731-21671124.html
https://tv.cctv.com/2021/02/09/VIDEhqkZljB90DGLr4S5E4Bb210209.shtml
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